Andri Yngvason
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ff67e2fed3
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zrle: Keep the stream alive per connection
Otherwise the client doesn't want to play with the server.
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2019-09-01 19:55:11 +00:00 |
Andri Yngvason
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46dc074370
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Fix encoding with offset
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2019-09-01 13:01:02 +00:00 |
Andri Yngvason
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20139f617d
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Add callbacks for new clients and when clients go away
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2019-08-31 23:30:08 +00:00 |
Andri Yngvason
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ed5dadd203
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Use client specific pointers in callbacks
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2019-08-31 23:16:55 +00:00 |
Andri Yngvason
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f7ed6b6fce
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Use miniz instead of zlib
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2019-08-31 15:50:23 +00:00 |
Andri Yngvason
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8cb192c0ad
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Remove some printouts
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2019-08-29 22:08:30 +00:00 |
Andri Yngvason
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fd6f47c93c
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Clean some things up and add more interface functions
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2019-08-29 21:47:02 +00:00 |
Andri Yngvason
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6d195dd484
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Only linear framebuffers supported as is
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2019-08-29 14:02:29 +00:00 |
Andri Yngvason
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33324c9373
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Create an interface
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2019-08-28 22:46:47 +00:00 |
Andri Yngvason
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f31b5a6915
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Add benchmark for zrle
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2019-08-27 22:29:46 +00:00 |
Andri Yngvason
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b8e90d3665
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zrle: Encode into vector
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2019-08-27 21:49:28 +00:00 |
Andri Yngvason
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1fc4d436a9
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zrle: Extract deflate to function
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2019-08-27 21:04:20 +00:00 |
Andri Yngvason
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09d64dfbe6
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zrle: Use vec for tile buffer
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2019-08-27 20:28:12 +00:00 |
Andri Yngvason
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980c437f3c
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Set up a directory structure
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2019-08-27 19:42:52 +00:00 |