Don't buffer up multiple outgoing frames
It's pointless to send multiple frames in a single buffer. It just overloads the client.tight-png
parent
4ebf4623cb
commit
bfb1cd9fc9
12
src/server.c
12
src/server.c
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@ -76,7 +76,6 @@ struct nvnc_client {
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LIST_ENTRY(nvnc_client) link;
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struct pixman_region16 damage;
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int n_pending_requests;
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int n_outgoing_frames;
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bool is_updating;
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nvnc_client_fn cleanup_fn;
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z_stream z_stream;
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@ -870,7 +869,7 @@ static void on_write_frame_done(uv_write_t* req, int status)
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{
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struct vnc_write_request* rq = (struct vnc_write_request*)req;
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struct nvnc_client* client = rq->userdata;
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client->n_outgoing_frames--;
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client->is_updating = false;
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free(rq->buffer.base);
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}
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@ -921,14 +920,12 @@ void on_client_update_fb_done(uv_work_t* work, int status)
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struct nvnc* server = client->server;
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struct vec* frame = &update->frame;
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if (client->n_outgoing_frames <= MAX_OUTGOING_FRAMES &&
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!uv_is_closing((uv_handle_t*)&client->stream_handle))
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if (!uv_is_closing((uv_handle_t*)&client->stream_handle))
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vnc__write2((uv_stream_t*)&client->stream_handle, frame->data,
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frame->len, on_write_frame_done, client);
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else
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client->n_outgoing_frames--;
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client->is_updating = false;
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client->is_updating = false;
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client->n_pending_requests--;
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process_fb_update_requests(client);
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nvnc_fb_unref(update->fb);
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@ -961,8 +958,6 @@ int schedule_client_update_fb(struct nvnc_client* client)
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client_ref(client);
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nvnc_fb_ref(fb);
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client->n_outgoing_frames++;
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rc = uv_queue_work(uv_default_loop(), &work->work, do_client_update_fb,
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on_client_update_fb_done);
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if (rc < 0)
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@ -971,7 +966,6 @@ int schedule_client_update_fb(struct nvnc_client* client)
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return 0;
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queue_failure:
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client->n_outgoing_frames--;
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nvnc_fb_unref(fb);
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client_unref(client);
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vec_destroy(&work->frame);
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