tight2: copy buffer to destination inside worker
parent
a967a9dfcc
commit
a2f5f11d14
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@ -29,6 +29,7 @@ struct tight_encoder_v2 {
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uint32_t n_jobs;
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struct vec* dst;
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pthread_mutex_t dst_mutex;
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pthread_mutex_t wait_mutex;
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pthread_cond_t wait_cond;
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@ -102,6 +102,8 @@ int tight_encoder_v2_init(struct tight_encoder_v2* self, uint32_t width,
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pthread_mutex_init(&self->zs_mutex, NULL);
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pthread_cond_init(&self->zs_cond, NULL);
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pthread_mutex_init(&self->dst_mutex, NULL);
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pthread_mutex_init(&self->wait_mutex, NULL);
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pthread_cond_init(&self->wait_cond, NULL);
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@ -113,6 +115,8 @@ void tight_encoder_v2_destroy(struct tight_encoder_v2* self)
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pthread_cond_destroy(&self->wait_cond);
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pthread_mutex_destroy(&self->wait_mutex);
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pthread_mutex_destroy(&self->dst_mutex);
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pthread_cond_destroy(&self->zs_cond);
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pthread_mutex_destroy(&self->zs_mutex);
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@ -229,15 +233,9 @@ static int tight_deflate(struct tight_tile* tile, void* src,
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}
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static void tight_encode_tile_basic(struct tight_encoder_v2* self,
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struct tight_tile* tile)
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struct tight_tile* tile, uint32_t x, uint32_t y_start,
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uint32_t width, uint32_t height)
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{
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intptr_t index = ((intptr_t)tile - (intptr_t)self->grid) / sizeof(*tile);
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uint32_t gx = index % self->grid_width;
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uint32_t gy = index / self->grid_width;
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uint32_t x = gx * TSL;
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uint32_t y_start = gy * TSL;
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// TODO Figure out of way to postpone job instead of blocking
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int zs_index = tight_acquire_zstream(self);
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z_stream* zs = &self->zs[zs_index];
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@ -257,9 +255,6 @@ static void tight_encode_tile_basic(struct tight_encoder_v2* self,
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uint32_t* addr = nvnc_fb_get_addr(self->fb);
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uint32_t stride = nvnc_fb_get_width(self->fb);
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uint32_t width = tight_tile_width(self, x);
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uint32_t height = tight_tile_height(self, y_start);
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// TODO: Limit width and hight to the sides
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for (uint32_t y = y_start; y < y_start + height; ++y) {
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void* img = addr + x + y * stride;
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@ -277,10 +272,39 @@ static void tight_encode_tile_basic(struct tight_encoder_v2* self,
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static void tight_encode_tile(struct tight_encoder_v2* self,
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struct tight_tile* tile)
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{
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intptr_t index = ((intptr_t)tile - (intptr_t)self->grid) / sizeof(*tile);
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uint32_t gx = index % self->grid_width;
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uint32_t gy = index / self->grid_width;
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uint32_t x = gx * TSL;
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uint32_t y = gy * TSL;
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uint32_t width = tight_tile_width(self, x);
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uint32_t height = tight_tile_height(self, y);
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tile->size = 0;
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tight_encode_tile_basic(self, tile);
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tight_encode_tile_basic(self, tile, x, y, width, height);
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//TODO Jpeg
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struct rfb_server_fb_rect rect = {
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.encoding = htonl(RFB_ENCODING_TIGHT),
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.x = htons(x),
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.y = htons(y),
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.width = htons(width),
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.height = htons(height),
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};
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pthread_mutex_lock(&self->dst_mutex);
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vec_append(self->dst, &rect, sizeof(rect));
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vec_append(self->dst, &tile->type, sizeof(tile->type));
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tight_encode_size(self->dst, tile->size);
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vec_append(self->dst, tile->buffer, tile->size);
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pthread_mutex_unlock(&self->dst_mutex);
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// TODO: Check if the tile is basic before releasing stream
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tight_release_zstream(self, (tile->type >> 4) & 3);
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tile->state = TIGHT_TILE_READY;
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}
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static int tight_encode_rect_count(struct tight_encoder_v2* self)
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@ -305,28 +329,6 @@ static void on_encode_tile_done(void* obj)
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struct tight_tile* tile = aml_get_userdata(obj);
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struct tight_encoder_v2* self = tile->parent;
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intptr_t index = ((intptr_t)tile - (intptr_t)self->grid) / sizeof(*tile);
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uint32_t x = index % self->grid_width;
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uint32_t y = index / self->grid_width;
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uint32_t width = tight_tile_width(self, x * TSL);
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uint32_t height = tight_tile_height(self, y * TSL);
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struct rfb_server_fb_rect rect = {
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.encoding = htonl(RFB_ENCODING_TIGHT),
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.x = htons(x * TSL),
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.y = htons(y * TSL),
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.width = htons(width),
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.height = htons(height),
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};
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vec_append(self->dst, &rect, sizeof(rect));
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vec_append(self->dst, &tile->type, sizeof(tile->type));
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tight_encode_size(self->dst, tile->size);
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vec_append(self->dst, tile->buffer, tile->size);
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tile->state = TIGHT_TILE_READY;
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tight_release_zstream(self, (tile->type >> 4) & 3);
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pthread_mutex_lock(&self->wait_mutex);
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if (--self->n_jobs == 0)
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pthread_cond_signal(&self->wait_cond);
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@ -378,7 +380,7 @@ int tight_encode_frame_v2(struct tight_encoder_v2* self, struct vec* dst,
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vec_clear(dst);
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self->n_rects = tight_apply_damage(self, damage);
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assert(self->n_jobs > 0);
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assert(self->n_rects > 0);
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tight_encode_rect_count(self);
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