243 lines
5.8 KiB
TypeScript
243 lines
5.8 KiB
TypeScript
import justifiedLayout from "justified-layout";
|
|
|
|
/**
|
|
* Generate the layout matrix.
|
|
*
|
|
* If we are in square mode, do this manually to get non-uniformity.
|
|
* Otherwise, use flickr/justified-layout (at least for now).
|
|
*/
|
|
export function getLayout(
|
|
input: {
|
|
width: number;
|
|
height: number;
|
|
forceSquare: boolean;
|
|
}[],
|
|
opts: {
|
|
rowWidth: number;
|
|
rowHeight: number;
|
|
squareMode: boolean;
|
|
numCols: number;
|
|
allowBreakout: boolean;
|
|
seed: number;
|
|
}
|
|
): {
|
|
top: number;
|
|
left: number;
|
|
width: number;
|
|
height: number;
|
|
rowHeight?: number;
|
|
}[] {
|
|
if (input.length === 0) return [];
|
|
|
|
if (!opts.squareMode) {
|
|
return justifiedLayout(input, {
|
|
containerPadding: 0,
|
|
boxSpacing: 0,
|
|
containerWidth: opts.rowWidth,
|
|
targetRowHeight: opts.rowHeight,
|
|
targetRowHeightTolerance: 0.1,
|
|
}).boxes;
|
|
}
|
|
|
|
// RNG
|
|
const rand = mulberry32(opts.seed);
|
|
|
|
// Binary flags
|
|
const FLAG_USE = 1 << 0;
|
|
const FLAG_USED = 1 << 1;
|
|
const FLAG_USE4 = 1 << 2;
|
|
const FLAG_USE6 = 1 << 3;
|
|
const FLAG_BREAKOUT = 1 << 4;
|
|
|
|
// Create 2d matrix to work in
|
|
const matrix: number[][] = [];
|
|
|
|
// Fill in the matrix
|
|
let row = 0;
|
|
let col = 0;
|
|
let photoId = 0;
|
|
while (photoId < input.length) {
|
|
// Check if we reached the end of row
|
|
if (col >= opts.numCols) {
|
|
row++;
|
|
col = 0;
|
|
}
|
|
|
|
// Make sure we have this and the next few rows
|
|
while (row + 3 >= matrix.length) {
|
|
matrix.push(new Array(opts.numCols).fill(0));
|
|
}
|
|
|
|
// Check if already used
|
|
if (matrix[row][col] & FLAG_USED) {
|
|
col++;
|
|
continue;
|
|
}
|
|
|
|
// Use this slot
|
|
matrix[row][col] |= FLAG_USE;
|
|
|
|
// Check if previous row has something used
|
|
// or something beside this is used
|
|
// We don't do these one after another
|
|
if (
|
|
!opts.allowBreakout ||
|
|
(row > 0 && matrix[row - 1].some((v) => v & FLAG_USED)) ||
|
|
(col > 0 && matrix[row][col - 1] & FLAG_USED)
|
|
) {
|
|
photoId++;
|
|
col++;
|
|
continue;
|
|
}
|
|
|
|
// Number of photos left
|
|
const numLeft = input.length - photoId - 1;
|
|
// Number of photos needed for perfect fill after using n
|
|
const needFill = (n: number) =>
|
|
opts.numCols - col - 2 + (n / 2 - 1) * (opts.numCols - 2);
|
|
|
|
let canUse4 =
|
|
// We have enough space
|
|
row + 1 < matrix.length &&
|
|
col + 1 < opts.numCols &&
|
|
// This cannot end up being a widow (conservative)
|
|
// Also make sure the next row gets fully filled, otherwise looks weird
|
|
(numLeft === needFill(4) || numLeft >= needFill(4) + opts.numCols);
|
|
|
|
let canUse6 =
|
|
// Image is portrait
|
|
input[photoId].height > input[photoId].width &&
|
|
// We have enough space
|
|
row + 2 < matrix.length &&
|
|
col + 1 < opts.numCols &&
|
|
// This cannot end up being a widow (conservative)
|
|
// Also make sure the next row gets fully filled, otherwise looks weird
|
|
(numLeft === needFill(6) || numLeft >= needFill(6) + 2 * opts.numCols);
|
|
|
|
let canBreakout =
|
|
// First column only
|
|
col === 0 &&
|
|
// Image is landscape
|
|
input[photoId].width > input[photoId].height &&
|
|
// The next row gets filled
|
|
(numLeft === 0 || numLeft >= opts.numCols);
|
|
|
|
// Probably folders or tags or faces
|
|
if (input[photoId].forceSquare) {
|
|
// We are square already. Everything below is else-if.
|
|
}
|
|
|
|
// Full width breakout
|
|
else if (canBreakout && rand() < (input.length > 0 ? 0.25 : 0.1)) {
|
|
matrix[row][col] |= FLAG_BREAKOUT;
|
|
for (let i = 1; i < opts.numCols; i++) {
|
|
matrix[row][i] |= FLAG_USED;
|
|
}
|
|
}
|
|
|
|
// Use 6 vertically
|
|
else if (canUse6 && rand() < 0.2) {
|
|
matrix[row][col] |= FLAG_USE6;
|
|
matrix[row + 1][col] |= FLAG_USED;
|
|
matrix[row + 2][col] |= FLAG_USED;
|
|
matrix[row][col + 1] |= FLAG_USED;
|
|
matrix[row + 1][col + 1] |= FLAG_USED;
|
|
matrix[row + 2][col + 1] |= FLAG_USED;
|
|
}
|
|
|
|
// Use 4 box
|
|
else if (canUse4 && rand() < 0.35) {
|
|
matrix[row][col] |= FLAG_USE4;
|
|
matrix[row + 1][col] |= FLAG_USED;
|
|
matrix[row][col + 1] |= FLAG_USED;
|
|
matrix[row + 1][col + 1] |= FLAG_USED;
|
|
}
|
|
|
|
// Go ahead
|
|
photoId++;
|
|
col++;
|
|
}
|
|
|
|
// Square layout matrix
|
|
const absMatrix: {
|
|
top: number;
|
|
left: number;
|
|
width: number;
|
|
height: number;
|
|
}[] = [];
|
|
|
|
let currTop = 0;
|
|
row = 0;
|
|
col = 0;
|
|
photoId = 0;
|
|
while (photoId < input.length) {
|
|
// Check if we reached the end of row
|
|
if (col >= opts.numCols) {
|
|
row++;
|
|
col = 0;
|
|
currTop += opts.rowHeight;
|
|
continue;
|
|
}
|
|
|
|
// Skip if used
|
|
if (!(matrix[row][col] & FLAG_USE)) {
|
|
col++;
|
|
continue;
|
|
}
|
|
|
|
// Create basic object
|
|
const sqsize = opts.rowHeight;
|
|
const p = {
|
|
top: currTop,
|
|
left: col * sqsize,
|
|
width: sqsize,
|
|
height: sqsize,
|
|
rowHeight: opts.rowHeight,
|
|
};
|
|
|
|
// Use twice the space
|
|
const v = matrix[row][col];
|
|
if (v & FLAG_USE4) {
|
|
p.width *= 2;
|
|
p.height *= 2;
|
|
col += 2;
|
|
} else if (v & FLAG_USE6) {
|
|
p.width *= 2;
|
|
p.height *= 3;
|
|
col += 2;
|
|
} else if (v & FLAG_BREAKOUT) {
|
|
p.width *= opts.numCols;
|
|
p.height = (input[photoId].height * p.width) / input[photoId].width;
|
|
p.rowHeight = p.height;
|
|
col += opts.numCols;
|
|
} else {
|
|
col++;
|
|
}
|
|
|
|
absMatrix.push(p);
|
|
photoId++;
|
|
}
|
|
|
|
return absMatrix;
|
|
}
|
|
|
|
function flagMatrixStr(matrix: number[][], numFlag: number) {
|
|
let str = "";
|
|
for (let i = 0; i < matrix.length; i++) {
|
|
const rstr = matrix[i]
|
|
.map((v) => v.toString(2).padStart(numFlag, "0"))
|
|
.join(" ");
|
|
str += i.toString().padStart(2) + " | " + rstr + "\n";
|
|
}
|
|
return str;
|
|
}
|
|
|
|
function mulberry32(a: number) {
|
|
return function () {
|
|
var t = (a += 0x6d2b79f5);
|
|
t = Math.imul(t ^ (t >>> 15), t | 1);
|
|
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
|
|
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
|
|
};
|
|
}
|