layout: breakout
parent
96c2150bf6
commit
0c30422c2a
|
@ -764,7 +764,7 @@ export default class Timeline extends Mixins(GlobalMixin, UserConfig) {
|
||||||
|
|
||||||
// Set row height
|
// Set row height
|
||||||
const row = this.list[rowIdx];
|
const row = this.list[rowIdx];
|
||||||
const jH = this.squareMode ? this.rowHeight : Math.round(jbox.height);
|
const jH = Math.round(jbox.rowHeight || jbox.height);
|
||||||
const delta = jH - row.size;
|
const delta = jH - row.size;
|
||||||
// If the difference is too small, it's not worth risking an adjustment
|
// If the difference is too small, it's not worth risking an adjustment
|
||||||
// especially on square layouts on mobile. Also don't do this if animating.
|
// especially on square layouts on mobile. Also don't do this if animating.
|
||||||
|
|
|
@ -19,6 +19,7 @@ export function getLayout(
|
||||||
left: number,
|
left: number,
|
||||||
width: number,
|
width: number,
|
||||||
height: number,
|
height: number,
|
||||||
|
rowHeight?: number,
|
||||||
}[] {
|
}[] {
|
||||||
if (!opts.squareMode) {
|
if (!opts.squareMode) {
|
||||||
return justifiedLayout((input), {
|
return justifiedLayout((input), {
|
||||||
|
@ -31,17 +32,14 @@ export function getLayout(
|
||||||
}
|
}
|
||||||
|
|
||||||
// Binary flags
|
// Binary flags
|
||||||
const FLAG_USE = 1 << 0;
|
const FLAG_USE = 1 << 0;
|
||||||
const FLAG_USED = 1 << 1;
|
const FLAG_USED = 1 << 1;
|
||||||
const FLAG_USE4 = 1 << 2;
|
const FLAG_USE4 = 1 << 2;
|
||||||
const FLAG_USE6 = 1 << 3;
|
const FLAG_USE6 = 1 << 3;
|
||||||
|
const FLAG_BREAKOUT = 1 << 4;
|
||||||
|
|
||||||
// Create 2d matrix to work in
|
// Create 2d matrix to work in
|
||||||
const origRowLen = Math.ceil(input.length / opts.numCols);
|
const matrix: number[][] = [];
|
||||||
const matrix: number[][] = new Array(origRowLen * 3); // todo: dynamic length
|
|
||||||
for (let i = 0; i < matrix.length; i++) {
|
|
||||||
matrix[i] = new Array(opts.numCols).fill(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fill in the matrix
|
// Fill in the matrix
|
||||||
let row = 0;
|
let row = 0;
|
||||||
|
@ -53,6 +51,11 @@ export function getLayout(
|
||||||
row++; col = 0;
|
row++; col = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Make sure we have this and the next few rows
|
||||||
|
while (row + 3 >= matrix.length) {
|
||||||
|
matrix.push(new Array(opts.numCols).fill(0));
|
||||||
|
}
|
||||||
|
|
||||||
// Check if already used
|
// Check if already used
|
||||||
if (matrix[row][col] & FLAG_USED) {
|
if (matrix[row][col] & FLAG_USED) {
|
||||||
col++; continue;
|
col++; continue;
|
||||||
|
@ -75,7 +78,6 @@ export function getLayout(
|
||||||
// Number of photos needed for perfect fill after using n
|
// Number of photos needed for perfect fill after using n
|
||||||
const needFill = (n: number) => ((opts.numCols-col-2) + (n/2-1)*(opts.numCols-2));
|
const needFill = (n: number) => ((opts.numCols-col-2) + (n/2-1)*(opts.numCols-2));
|
||||||
|
|
||||||
// Check if we can use 4 blocks
|
|
||||||
let canUse4 =
|
let canUse4 =
|
||||||
// We have enough space
|
// We have enough space
|
||||||
(row + 1 < matrix.length && col+1 < opts.numCols) &&
|
(row + 1 < matrix.length && col+1 < opts.numCols) &&
|
||||||
|
@ -92,8 +94,24 @@ export function getLayout(
|
||||||
// Also make sure the next row gets fully filled, otherwise looks weird
|
// Also make sure the next row gets fully filled, otherwise looks weird
|
||||||
(numLeft === needFill(6) || numLeft >= needFill(6)+2*opts.numCols);
|
(numLeft === needFill(6) || numLeft >= needFill(6)+2*opts.numCols);
|
||||||
|
|
||||||
if (canUse6 && Math.random() < 0.2) {
|
let canBreakout =
|
||||||
// Use 6
|
// First column only
|
||||||
|
col === 0 &&
|
||||||
|
// Image is landscape
|
||||||
|
input[photoId].width > input[photoId].height &&
|
||||||
|
// The next row gets filled
|
||||||
|
(numLeft === 0 || numLeft >= opts.numCols);
|
||||||
|
|
||||||
|
// Full width breakout
|
||||||
|
if (canBreakout && Math.random() < (input.length > 0 ? 0.2 : 0.1)) {
|
||||||
|
matrix[row][col] |= FLAG_BREAKOUT;
|
||||||
|
for (let i = 1; i < opts.numCols; i++) {
|
||||||
|
matrix[row][i] |= FLAG_USED;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use 6 vertically
|
||||||
|
else if (canUse6 && Math.random() < 0.2) {
|
||||||
matrix[row][col] |= FLAG_USE6;
|
matrix[row][col] |= FLAG_USE6;
|
||||||
matrix[row+1][col] |= FLAG_USED;
|
matrix[row+1][col] |= FLAG_USED;
|
||||||
matrix[row+2][col] |= FLAG_USED;
|
matrix[row+2][col] |= FLAG_USED;
|
||||||
|
@ -102,9 +120,8 @@ export function getLayout(
|
||||||
matrix[row+2][col+1] |= FLAG_USED;
|
matrix[row+2][col+1] |= FLAG_USED;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Use four with 60% probability
|
// Use 4 box
|
||||||
else if (canUse4 && Math.random() < 0.5) {
|
else if (canUse4 && Math.random() < ((col % 2) ? 0.67 : 0.4)) {
|
||||||
// Use 4
|
|
||||||
matrix[row][col] |= FLAG_USE4;
|
matrix[row][col] |= FLAG_USE4;
|
||||||
matrix[row+1][col] |= FLAG_USED;
|
matrix[row+1][col] |= FLAG_USED;
|
||||||
matrix[row][col+1] |= FLAG_USED;
|
matrix[row][col+1] |= FLAG_USED;
|
||||||
|
@ -145,6 +162,7 @@ export function getLayout(
|
||||||
left: col * sqsize,
|
left: col * sqsize,
|
||||||
width: sqsize,
|
width: sqsize,
|
||||||
height: sqsize,
|
height: sqsize,
|
||||||
|
rowHeight: opts.rowHeight,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Use twice the space
|
// Use twice the space
|
||||||
|
@ -157,8 +175,13 @@ export function getLayout(
|
||||||
p.width *= 2;
|
p.width *= 2;
|
||||||
p.height *= 3;
|
p.height *= 3;
|
||||||
col += 2;
|
col += 2;
|
||||||
|
} else if (v & FLAG_BREAKOUT) {
|
||||||
|
p.width *= opts.numCols;
|
||||||
|
p.height = input[photoId].height * p.width / input[photoId].width;
|
||||||
|
p.rowHeight = p.height;
|
||||||
|
col += opts.numCols;
|
||||||
} else {
|
} else {
|
||||||
col += 1;
|
col++;
|
||||||
}
|
}
|
||||||
|
|
||||||
absMatrix.push(p);
|
absMatrix.push(p);
|
||||||
|
|
Loading…
Reference in New Issue