memories/src/services/Layout.ts

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import justifiedLayout from "justified-layout";
/**
* Generate the layout matrix.
*
* If we are in square mode, do this manually to get non-uniformity.
* Otherwise, use flickr/justified-layout (at least for now).
*/
export function getLayout(
input: { width: number, height: number }[],
opts: {
rowWidth: number,
rowHeight: number,
squareMode: boolean,
numCols: number,
}
): {
top: number,
left: number,
width: number,
height: number,
}[] {
if (!opts.squareMode) {
return justifiedLayout((input), {
containerPadding: 0,
boxSpacing: 0,
containerWidth: opts.rowWidth,
targetRowHeight: opts.rowHeight,
targetRowHeightTolerance: 0.1,
}).boxes;
}
// Binary flags
const FLAG_USE = 1;
const FLAG_USED = 2;
const FLAG_USE4 = 4;
// Create 2d matrix to work in
const origRowLen = Math.ceil(input.length / opts.numCols);
const matrix: number[][] = new Array(origRowLen * 3); // todo: dynamic length
for (let i = 0; i < matrix.length; i++) {
matrix[i] = new Array(opts.numCols).fill(0);
}
// Fill in the matrix
let row = 0;
let col = 0;
let photoId = 0;
while (photoId < input.length) {
// Check if we reached the end of row
if (col >= opts.numCols) {
row++; col = 0;
}
// Check if already used
if (matrix[row][col] & FLAG_USED) {
col++; continue;
}
// Use this slot
matrix[row][col] |= FLAG_USE;
photoId++;
// Check if previous row has something used
// or something beside this is used
// We don't do these one after another
if ((row > 0 && matrix[row-1].some(v => v & FLAG_USED)) ||
(col > 0 && matrix[row][col-1] & FLAG_USED) ||
(col < opts.numCols-1 && matrix[row][col+1] & FLAG_USED)
) {
col++; continue;
}
// Check if we can use 4 blocks
let canUse4 =
// We have enough space
(row + 1 < matrix.length && col+1 < opts.numCols) &&
// Nothing used in vicinity (redundant check)
!(matrix[row+1][col] & FLAG_USED) &&
!(matrix[row][col+1] & FLAG_USED) &&
!(matrix[row+1][col+1] & FLAG_USED) &&
// This cannot end up being a widow (conservative)
(input.length-photoId-1 >= ((opts.numCols-col-2) + (opts.numCols-2)));
// Use four with 60% probability
if (canUse4 && Math.random() < 0.6) {
matrix[row][col] |= FLAG_USE4;
matrix[row+1][col] |= FLAG_USED;
matrix[row][col+1] |= FLAG_USED;
matrix[row+1][col+1] |= FLAG_USED;
}
// Go ahead
col++;
}
// REMOVE BEFORE PUSH
if (input.length == 10)
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console.log(flagMatrixStr(matrix, 3));
// Square layout matrix
const absMatrix: {
top: number,
left: number,
width: number,
height: number,
}[] = [];
let currTop = 0;
row = 0; col = 0; photoId = 0;
while (photoId < input.length) {
// Check if we reached the end of row
if (col >= opts.numCols) {
row++; col = 0;
currTop += opts.rowHeight;
continue;
}
// Skip if used
if (!(matrix[row][col] & FLAG_USE)) {
col++; continue;
}
// Create basic object
const sqsize = opts.rowHeight;
const p = {
top: currTop,
left: col * sqsize,
width: sqsize,
height: sqsize,
}
// Use twice the space
if (matrix[row][col] & FLAG_USE4) {
p.width *= 2;
p.height *= 2;
col += 2;
} else {
col += 1;
}
absMatrix.push(p);
photoId++;
}
return absMatrix;
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}
function flagMatrixStr(matrix: number[][], numFlag: number) {
let str = '';
for (let i = 0; i < matrix.length; i++) {
const rstr = matrix[i].map(v => v.toString(2).padStart(numFlag, '0')).join(' ');
str += i.toString().padStart(2) + ' | ' + rstr + '\n';
}
return str;
}