// logger provides basic logging support for your application. // Supported log destinations are the console and a log file package logger import ( "fmt" "log" "os" "runtime" "strconv" "strings" "time" ) // Level of the log message type Level uint8 const ( LevelTrace Level = iota LevelDebug LevelInfo LevelWarning LevelError LevelFatal ) type Logger struct { PrintLevel Level LogLevel Level LogFilePath string PrintSource bool // Colorizes the log messages for the console. // Even if you set this to true, the user is able to overwrite this behaviour by // setting the environment variables "TERMINAL_DISABLE_COLORS" and // "TERMINAL_ENABLE_COLORS" (to force coloring for "unsupported" terminals) ColoredOutput bool // While logging, the file and line number of the // invoking (calling) line can be printed out. // This defines an offset that is applied to the call stack. // If you you are using an own wrapper function, you // have to set this value to one FuncCallIncrement int colorConf colorConfig consoleLogger *log.Logger consoleLoggerErr *log.Logger fileLogger *log.Logger logFile *os.File } // Globally available logging instance. This will be uesed if log functions // without a Logger struct are called var dLogger Logger func init() { dLogger = Logger{ PrintLevel: LevelDebug, LogLevel: LevelInfo, LogFilePath: "", PrintSource: false, } dLogger.setup(false) } // NewLogger creates a new instance of the logger with // the given configuration. func NewLogger(logger *Logger) *Logger { logger.setup(false) return logger } // NewLoggerWithFile creates a new instance with the given logger // configuration. // Instead of opening a new file to write the log messages to, // the old file reference of the other logger will be used internal. // This enables you to writhe to the same file with different log configurations. func NewLoggerWithFile(logger *Logger, file *Logger) *Logger { logger.logFile = file.logFile logger.LogFilePath = file.LogFilePath logger.fileLogger = file.fileLogger logger.setup(true) return logger } // Log logs a message with the given level. As additional parameters you can specify // replace values for the message. See "fmt.printf()" for more infos. func (l *Logger) Log(level Level, message string, parameters ...any) { // This function is needed that "runtime.Caller(2)" is always correct (even on direct call) l.log(level, message, parameters...) } func (l *Logger) log(level Level, message string, parameters ...any) { pc, file, line, ok := runtime.Caller(3 + l.FuncCallIncrement) if !ok { file = "#unknown" line = 0 } // Get the name of the level to log var levelName string switch level { case LevelTrace: levelName = "TRACE" case LevelDebug: levelName = "DEBUG" case LevelInfo: levelName = "INFO " case LevelWarning: levelName = "WARN " case LevelError: levelName = "ERROR" case LevelFatal: levelName = "FATAL" } if levelName == "" { message = fmt.Sprintf("Invalid level value given: %d. Original message: ", level) + message levelName = "WARN " level = LevelWarning } printMessage := "[" + levelName + "] " + time.Now().Local().Format("2006-01-02 15:04:05") + getSourceMessage(file, line, pc, *l) + " - " + fmt.Sprintf(message, parameters...) printMessageColored := l.getColored("["+levelName+"] ", level.getColor()) + l.getColored(time.Now().Local().Format("2006-01-02 15:04:05"), colCyan) + l.getColored(getSourceMessage(file, line, pc, *l), colPurple) + " - " + l.getColored(fmt.Sprintf(message, parameters...), level.getColor()) if l.LogLevel <= level && l.fileLogger != nil { l.fileLogger.Println(printMessage) l.logFile.Sync() if level == LevelFatal { l.CloseFile() } } if l.PrintLevel <= level { if level == LevelError { l.consoleLoggerErr.Println(printMessageColored) } else if level == LevelFatal { l.consoleLoggerErr.Fatal(printMessageColored) } else { l.consoleLogger.Println(printMessageColored) } } } // getColored returns a message padded by with a color code if coloring is supported and specified func (l *Logger) getColored(message string, color func(str string, parameters ...any) string) string { if l.colorConf.enableColors { return color(message) } return message } func getSourceMessage(file string, line int, pc uintptr, l Logger) string { if !l.PrintSource { return "" } fileName := file[strings.LastIndex(file, "/")+1:] + ":" + strconv.Itoa(line) return " (" + fileName + ")" } func (l *Logger) setup(keepFile bool) { // log.Ldate|log.Ltime|log.Lshortfile l.consoleLogger = log.New(os.Stdout, "", 0) l.consoleLoggerErr = log.New(os.Stderr, "", 0) if strings.TrimSpace(l.LogFilePath) != "" && !keepFile { file, err := os.OpenFile(l.LogFilePath, os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0644) if err == nil { l.fileLogger = log.New(file, "", 0) l.logFile = file } else { l.Log(LevelError, fmt.Sprintf("Cannot access the log file '%s'\n%s", l.LogFilePath, err.Error())) } } else if !keepFile { l.fileLogger = nil if l.logFile != nil { l.logFile.Close() l.logFile = nil } } // Functions that could produce a panic defer func() { if err := recover(); err != nil { l.log(LevelDebug, "Panic occured: %s", err) } }() l.colorConf = *newColorConfig(l.ColoredOutput) } func (l *Logger) CloseFile() { if l.logFile != nil { l.logFile.Close() l.logFile = nil l.fileLogger = nil } } // SetGlobalLogger updates the global default logger with a custom one. // You can create one via the Logger struct. func SetGlobalLogger(l *Logger) { dLogger = *l dLogger.setup(false) } func GetGlobalLogger() *Logger { return &dLogger } // Global available methods per logging levels // func Trace(message string, parameters ...any) { dLogger.Log(LevelTrace, message, parameters...) } func Debug(message string, parameters ...any) { dLogger.Log(LevelDebug, message, parameters...) } func Info(message string, parameters ...any) { dLogger.Log(LevelInfo, message, parameters...) } func Warning(message string, parameters ...any) { dLogger.Log(LevelWarning, message, parameters...) } func Error(message string, parameters ...any) { dLogger.Log(LevelError, message, parameters...) } func Fatal(message string, parameters ...any) { dLogger.Log(LevelFatal, message, parameters...) } // Available methods for each logger per logging level // func (l Logger) Trace(message string, parameters ...any) { l.Log(LevelTrace, message, parameters...) } func (l Logger) Debug(message string, parameters ...any) { l.Log(LevelDebug, message, parameters...) } func (l Logger) Info(message string, parameters ...any) { l.Log(LevelInfo, message, parameters...) } func (l Logger) Warning(message string, parameters ...any) { l.Log(LevelWarning, message, parameters...) } func (l Logger) Error(message string, parameters ...any) { l.Log(LevelError, message, parameters...) } func (l Logger) Fatal(message string, parameters ...any) { l.Log(LevelFatal, message, parameters...) } // CloseFile closes the underlaying file to which the logger messages are written. func CloseFile() { dLogger.CloseFile() } // GetLevelByName tries to convert the given level name to the represented level code. // Allowed values are: 'trace', 'debug', 'info', 'warn', 'warning', 'error', 'panic' and 'fatal' // If an incorrect level name was given an warning is logged and info will be returned func GetLevelByName(levelName string) Level { levelName = strings.ToLower(levelName) switch levelName { case "trace": return LevelTrace case "debug": return LevelDebug case "info": return LevelInfo case "warn", "warning": return LevelWarning case "error": return LevelError case "panic", "fatal": return LevelFatal default: { Warning("Unable to parse the level name '%s'. Expected 'debug', 'info', 'warn', 'error' or 'fatal'", levelName) return LevelInfo } } }