272 lines
7.3 KiB
Go
272 lines
7.3 KiB
Go
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// logger provides basic logging support for your application.
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// Supported log destinations are the console and a log file
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package logger
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import (
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"fmt"
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"log"
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"os"
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"runtime"
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"strconv"
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"strings"
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"time"
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)
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// Level of the log message
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type Level uint8
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const (
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LevelTrace Level = iota
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LevelDebug
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LevelInfo
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LevelWarning
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LevelError
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LevelFatal
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)
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type Logger struct {
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PrintLevel Level
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LogLevel Level
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LogFilePath string
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PrintSource bool
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// Colorizes the log messages for the console.
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// Even if you set this to true, the user is able to overwrite this behaviour by
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// setting the environment variables "TERMINAL_DISABLE_COLORS" and
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// "TERMINAL_ENABLE_COLORS" (to force coloring for "unsupported" terminals)
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ColoredOutput bool
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// While logging, the file and line number of the
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// invoking (calling) line can be printed out.
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// This defines an offset that is applied to the call stack.
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// If you you are using an own wrapper function, you
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// have to set this value to one
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FuncCallIncrement int
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colorConf colorConfig
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consoleLogger *log.Logger
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consoleLoggerErr *log.Logger
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fileLogger *log.Logger
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logFile *os.File
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}
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// Globally available logging instance. This will be uesed if log functions
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// without a Logger struct are called
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var dLogger Logger
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func init() {
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dLogger = Logger{
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PrintLevel: LevelDebug,
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LogLevel: LevelInfo,
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LogFilePath: "",
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PrintSource: false,
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}
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dLogger.setup(false)
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}
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// NewLogger creates a new instance of the logger with
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// the given configuration.
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func NewLogger(logger *Logger) *Logger {
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logger.setup(false)
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return logger
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}
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// NewLoggerWithFile creates a new instance with the given logger
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// configuration.
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// Instead of opening a new file to write the log messages to,
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// the old file reference of the other logger will be used internal.
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// This enables you to writhe to the same file with different log configurations.
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func NewLoggerWithFile(logger *Logger, file *Logger) *Logger {
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logger.logFile = file.logFile
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logger.LogFilePath = file.LogFilePath
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logger.fileLogger = file.fileLogger
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logger.setup(true)
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return logger
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}
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// Log logs a message with the given level. As additional parameters you can specify
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// replace values for the message. See "fmt.printf()" for more infos.
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func (l *Logger) Log(level Level, message string, parameters ...any) {
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// This function is needed that "runtime.Caller(2)" is always correct (even on direct call)
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l.log(level, message, parameters...)
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}
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func (l *Logger) log(level Level, message string, parameters ...any) {
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pc, file, line, ok := runtime.Caller(3 + l.FuncCallIncrement)
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if !ok {
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file = "#unknown"
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line = 0
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}
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// Get the name of the level to log
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var levelName string
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switch level {
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case LevelTrace:
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levelName = "TRACE"
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case LevelDebug:
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levelName = "DEBUG"
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case LevelInfo:
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levelName = "INFO "
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case LevelWarning:
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levelName = "WARN "
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case LevelError:
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levelName = "ERROR"
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case LevelFatal:
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levelName = "FATAL"
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}
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if levelName == "" {
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message = fmt.Sprintf("Invalid level value given: %d. Original message: ", level) + message
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levelName = "WARN "
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level = LevelWarning
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}
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printMessage := "[" + levelName + "] " + time.Now().Local().Format("2006-01-02 15:04:05") +
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getSourceMessage(file, line, pc, *l) + " - " + fmt.Sprintf(message, parameters...)
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printMessageColored :=
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l.getColored("["+levelName+"] ", level.getColor()) +
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l.getColored(time.Now().Local().Format("2006-01-02 15:04:05"), colCyan) +
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l.getColored(getSourceMessage(file, line, pc, *l), colPurple) + " - " +
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l.getColored(fmt.Sprintf(message, parameters...), level.getColor())
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if l.LogLevel <= level && l.fileLogger != nil {
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l.fileLogger.Println(printMessage)
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l.logFile.Sync()
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if level == LevelFatal {
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l.CloseFile()
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}
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}
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if l.PrintLevel <= level {
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if level == LevelError {
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l.consoleLoggerErr.Println(printMessageColored)
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} else if level == LevelFatal {
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l.consoleLoggerErr.Fatal(printMessageColored)
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} else {
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l.consoleLogger.Println(printMessageColored)
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}
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}
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}
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// getColored returns a message padded by with a color code if coloring is supported and specified
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func (l *Logger) getColored(message string, color func(str string, parameters ...any) string) string {
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if l.colorConf.enableColors {
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return color(message)
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}
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return message
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}
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func getSourceMessage(file string, line int, pc uintptr, l Logger) string {
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if !l.PrintSource {
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return ""
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}
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fileName := file[strings.LastIndex(file, "/")+1:] + ":" + strconv.Itoa(line)
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return " (" + fileName + ")"
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}
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func (l *Logger) setup(keepFile bool) {
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// log.Ldate|log.Ltime|log.Lshortfile
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l.consoleLogger = log.New(os.Stdout, "", 0)
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l.consoleLoggerErr = log.New(os.Stderr, "", 0)
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if strings.TrimSpace(l.LogFilePath) != "" && !keepFile {
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file, err := os.OpenFile(l.LogFilePath, os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0644)
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if err == nil {
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l.fileLogger = log.New(file, "", 0)
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l.logFile = file
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} else {
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l.Log(LevelError, fmt.Sprintf("Cannot access the log file '%s'\n%s", l.LogFilePath, err.Error()))
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}
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} else if !keepFile {
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l.fileLogger = nil
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if l.logFile != nil {
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l.logFile.Close()
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l.logFile = nil
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}
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}
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// Functions that could produce a panic
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defer func() {
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if err := recover(); err != nil {
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l.log(LevelDebug, "Panic occured: %s", err)
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}
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}()
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l.colorConf = *newColorConfig(l.ColoredOutput)
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}
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func (l *Logger) CloseFile() {
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if l.logFile != nil {
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l.logFile.Close()
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l.logFile = nil
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l.fileLogger = nil
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}
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}
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// SetGlobalLogger updates the global default logger with a custom one.
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// You can create one via the Logger struct.
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func SetGlobalLogger(l *Logger) {
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dLogger = *l
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dLogger.setup(false)
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}
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func GetGlobalLogger() *Logger {
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return &dLogger
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}
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func Trace(message string, parameters ...any) {
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dLogger.Log(LevelTrace, message, parameters...)
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}
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func Debug(message string, parameters ...any) {
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dLogger.Log(LevelDebug, message, parameters...)
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}
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func Info(message string, parameters ...any) {
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dLogger.Log(LevelInfo, message, parameters...)
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}
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func Warning(message string, parameters ...any) {
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dLogger.Log(LevelWarning, message, parameters...)
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}
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func Error(message string, parameters ...any) {
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dLogger.Log(LevelError, message, parameters...)
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}
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func Fatal(message string, parameters ...any) {
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dLogger.Log(LevelFatal, message, parameters...)
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}
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// CloseFile closes the underlaying file to which the logger messages are written.
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func CloseFile() {
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dLogger.CloseFile()
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}
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// GetLevelByName tries to convert the given level name to the represented level code.
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// Allowed values are: 'trace', 'debug', 'info', 'warn', 'warning', 'error', 'panic' and 'fatal'
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// If an incorrect level name was given an warning is logged and info will be returned
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func GetLevelByName(levelName string) Level {
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levelName = strings.ToLower(levelName)
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switch levelName {
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case "trace":
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return LevelTrace
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case "debug":
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return LevelDebug
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case "info":
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return LevelInfo
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case "warn", "warning":
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return LevelWarning
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case "error":
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return LevelError
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case "panic", "fatal":
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return LevelFatal
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default:
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{
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Warning("Unable to parse the level name '%s'. Expected 'debug', 'info', 'warn', 'error' or 'fatal'", levelName)
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return LevelInfo
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}
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}
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}
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