Added tooltip-format
parent
8d4c7176f8
commit
f4f2989e85
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@ -25,6 +25,7 @@ class Gamemode : public AModule {
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const std::string DEFAULT_ICON_NAME = "input-gaming-symbolic";
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const std::string DEFAULT_ICON_NAME = "input-gaming-symbolic";
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const std::string DEFAULT_FORMAT = "{glyph}";
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const std::string DEFAULT_FORMAT = "{glyph}";
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const std::string DEFAULT_FORMAT_ALT = "{glyph} {count}";
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const std::string DEFAULT_FORMAT_ALT = "{glyph} {count}";
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const std::string DEFAULT_TOOLTIP_FORMAT = "Games running: {count}";
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const std::string DEFAULT_GLYPH = "";
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const std::string DEFAULT_GLYPH = "";
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void appear(const Glib::RefPtr<Gio::DBus::Connection> &connection, const Glib::ustring &name,
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void appear(const Glib::RefPtr<Gio::DBus::Connection> &connection, const Glib::ustring &name,
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@ -43,6 +44,7 @@ class Gamemode : public AModule {
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// Config
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// Config
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std::string format = DEFAULT_FORMAT;
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std::string format = DEFAULT_FORMAT;
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std::string format_alt = DEFAULT_FORMAT_ALT;
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std::string format_alt = DEFAULT_FORMAT_ALT;
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std::string tooltip_format = DEFAULT_TOOLTIP_FORMAT;
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std::string glyph = DEFAULT_GLYPH;
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std::string glyph = DEFAULT_GLYPH;
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bool tooltip = true;
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bool tooltip = true;
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bool hideNotRunning = true;
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bool hideNotRunning = true;
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@ -34,6 +34,11 @@ Gamemode::Gamemode(const std::string& id, const Json::Value& config)
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}
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}
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box_.set_has_tooltip(tooltip);
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box_.set_has_tooltip(tooltip);
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// Tooltip Format
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if (config_["tooltip-format"].isString()) {
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tooltip_format = config_["tooltip-format"].asString();
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}
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// Hide when game count is 0
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// Hide when game count is 0
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if (config_["hide-not-running"].isBool()) {
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if (config_["hide-not-running"].isBool()) {
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hideNotRunning = config_["hide-not-running"].asBool();
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hideNotRunning = config_["hide-not-running"].asBool();
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@ -208,9 +213,8 @@ auto Gamemode::update() -> void {
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// Tooltip
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// Tooltip
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if (tooltip) {
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if (tooltip) {
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std::string text = "Games running: ";
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std::string text = fmt::format(tooltip_format, fmt::arg("count", gameCount));
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box_.set_tooltip_text(text + std::to_string(gameCount));
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box_.set_tooltip_text(text);
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box_.set_has_tooltip(gameCount > 0);
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}
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}
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// Label format
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// Label format
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