feat(states): add generic 'states' to all labels
parent
472363a623
commit
e158a3e132
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@ -31,6 +31,7 @@ class ALabel : public IModule {
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virtual bool handleToggle(GdkEventButton *const &ev);
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virtual bool handleScroll(GdkEventScroll *);
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virtual std::string getState(uint8_t value);
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private:
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std::vector<int> pid_;
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@ -34,7 +34,7 @@ class Battery : public ALabel {
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void worker();
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const std::string getAdapterStatus(uint8_t capacity) const;
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const std::tuple<uint8_t, std::string> getInfos() const;
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const std::string getState(uint8_t) const;
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// const std::string getState(uint8_t) const;
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util::SleeperThread thread_;
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util::SleeperThread thread_timer_;
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@ -129,6 +129,30 @@ std::string waybar::ALabel::getIcon(uint16_t percentage, const std::string& alt)
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return "";
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}
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std::string waybar::ALabel::getState(uint8_t value) {
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// Get current state
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std::vector<std::pair<std::string, uint8_t>> states;
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if (config_["states"].isObject()) {
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for (auto it = config_["states"].begin(); it != config_["states"].end(); ++it) {
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if (it->isUInt() && it.key().isString()) {
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states.emplace_back(it.key().asString(), it->asUInt());
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}
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}
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}
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// Sort states
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std::sort(states.begin(), states.end(), [](auto& a, auto& b) { return a.second < b.second; });
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std::string valid_state;
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for (auto const& state : states) {
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if (value <= state.second && valid_state.empty()) {
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label_.get_style_context()->add_class(state.first);
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valid_state = state.first;
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} else {
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label_.get_style_context()->remove_class(state.first);
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}
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}
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return valid_state;
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}
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bool waybar::ALabel::tooltipEnabled() {
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return config_["tooltip"].isBool() ? config_["tooltip"].asBool() : true;
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}
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@ -109,29 +109,7 @@ const std::string waybar::modules::Battery::getAdapterStatus(uint8_t capacity) c
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return "Unknown";
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}
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const std::string waybar::modules::Battery::getState(uint8_t capacity) const {
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// Get current state
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std::vector<std::pair<std::string, uint8_t>> states;
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if (config_["states"].isObject()) {
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for (auto it = config_["states"].begin(); it != config_["states"].end(); ++it) {
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if (it->isUInt() && it.key().isString()) {
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states.emplace_back(it.key().asString(), it->asUInt());
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}
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}
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}
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// Sort states
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std::sort(states.begin(), states.end(), [](auto& a, auto& b) { return a.second < b.second; });
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std::string valid_state;
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for (auto const& state : states) {
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if (capacity <= state.second && valid_state.empty()) {
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label_.get_style_context()->add_class(state.first);
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valid_state = state.first;
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} else {
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label_.get_style_context()->remove_class(state.first);
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}
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}
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return valid_state;
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}
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auto waybar::modules::Battery::update() -> void {
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auto [capacity, status] = getInfos();
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