fix(custom): ignore selected_player if not defined. Fixes #419
parent
7a2dee7377
commit
7e9207d75c
|
@ -45,7 +45,7 @@ def on_metadata(player, metadata, manager):
|
||||||
|
|
||||||
|
|
||||||
def on_player_appeared(manager, player, selected_player=None):
|
def on_player_appeared(manager, player, selected_player=None):
|
||||||
if player is not None and player.name == selected_player:
|
if player is not None and (selected_player is None or player.name == selected_player):
|
||||||
init_player(manager, player)
|
init_player(manager, player)
|
||||||
else:
|
else:
|
||||||
logger.debug("New player appeared, but it's not the selected player, skipping")
|
logger.debug("New player appeared, but it's not the selected player, skipping")
|
||||||
|
|
Loading…
Reference in New Issue