Waybar/include/modules/gamemode.hpp

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#pragma once
#include <iostream>
#include <map>
#include <string>
#include "ALabel.hpp"
#include "giomm/dbusconnection.h"
#include "giomm/dbusproxy.h"
#include "glibconfig.h"
#include "gtkmm/box.h"
#include "gtkmm/image.h"
#include "gtkmm/label.h"
#include "gtkmm/overlay.h"
namespace waybar::modules {
class Gamemode : public AModule {
public:
Gamemode(const std::string &, const Json::Value &);
~Gamemode();
auto update() -> void;
private:
const std::string DEFAULT_ICON_NAME = "input-gaming-symbolic";
const std::string DEFAULT_FORMAT = "{glyph}";
const std::string DEFAULT_FORMAT_ALT = "{glyph} {count}";
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const std::string DEFAULT_TOOLTIP_FORMAT = "Games running: {count}";
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const std::string DEFAULT_GLYPH = "";
void appear(const Glib::RefPtr<Gio::DBus::Connection> &connection, const Glib::ustring &name,
const Glib::ustring &name_owner);
void disappear(const Glib::RefPtr<Gio::DBus::Connection> &connection, const Glib::ustring &name);
void prepareForSleep_cb(const Glib::RefPtr<Gio::DBus::Connection> &connection,
const Glib::ustring &sender_name, const Glib::ustring &object_path,
const Glib::ustring &interface_name, const Glib::ustring &signal_name,
const Glib::VariantContainerBase &parameters);
void notify_cb(const Glib::ustring &sender_name, const Glib::ustring &signal_name,
const Glib::VariantContainerBase &arguments);
void getData();
bool handleToggle(GdkEventButton *const &);
// Config
std::string format = DEFAULT_FORMAT;
std::string format_alt = DEFAULT_FORMAT_ALT;
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std::string tooltip_format = DEFAULT_TOOLTIP_FORMAT;
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std::string glyph = DEFAULT_GLYPH;
bool tooltip = true;
bool hideNotRunning = true;
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bool useIcon = true;
uint iconSize = 20;
uint iconSpacing = 4;
std::string iconName = DEFAULT_ICON_NAME;
Gtk::Box box_;
Gtk::Image icon_;
Gtk::Label label_;
const std::string dbus_name = "com.feralinteractive.GameMode";
const std::string dbus_obj_path = "/com/feralinteractive/GameMode";
const std::string dbus_interface = "org.freedesktop.DBus.Properties";
const std::string dbus_get_interface = "com.feralinteractive.GameMode";
uint gameCount = 0;
std::string lastStatus;
bool showAltText = false;
guint login1_id;
Glib::RefPtr<Gio::DBus::Proxy> gamemode_proxy;
Glib::RefPtr<Gio::DBus::Connection> system_connection;
bool gamemodeRunning;
guint gamemodeWatcher_id;
};
} // namespace waybar::modules