Waybar/include/modules/custom.hpp

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#pragma once
#include <fmt/format.h>
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#include <csignal>
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#include <string>
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#include "AModule.hpp"
#include "bar.hpp"
#include "util/command.hpp"
#include "util/json.hpp"
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#include "util/sleeper_thread.hpp"
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#include <gtkmm/button.h>
#include <gtkmm/label.h>
#include <gtkmm/box.h>
#include <unordered_map>
namespace waybar::modules {
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class Custom : public AModule {
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public:
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Custom(const std::string&, const waybar::Bar&, const std::string&, const Json::Value&);
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~Custom();
auto update() -> void;
void refresh(int /*signal*/);
private:
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struct Node {
std::string name_;
std::string text_;
std::string alt_;
std::string tooltip_;
std::string format_;
std::string onclick_;
bool hide_;
std::vector<std::string> class_;
int percentage_;
Node() : name_("unnamed"),
text_(""),
alt_(""),
tooltip_(""),
format_(""),
onclick_(""),
hide_(false),
class_(std::vector<std::string>()),
percentage_(0) {}
};
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void delayWorker();
void continuousWorker();
void parseOutputRaw();
void parseOutputJson();
void handleEvent();
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bool handleScroll(GdkEventScroll* e);
bool handleToggle(GdkEventButton* const& e);
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void handleClick(std::string name);
Node parseItem(Json::Value &parsed);
Gtk::Button &addButton(const Node &node);
const std::chrono::seconds interval_;
util::command::res output_;
std::vector<Node> results_;
std::vector<Node> prev_;
std::unordered_map<std::string, Gtk::Button> buttons_;
Gtk::Box box_;
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FILE* fp_;
int pid_;
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util::JsonParser parser_;
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util::SleeperThread thread_;
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};
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} // namespace waybar::modules